We all know and have likely been in the dreaded group text to try and organize dinner with more than 3 friends. It's a never-ending back-and-forth of when everyone is free, when can the couple with kids find a sitter, and what diet is Carol on this week? RendezView simplifies the scheduling and locating of a hang with your friends. No sign up required, guests and hosts alike can input any necessary considerations (i.e. - diet, level of effort, size of group), and through a swiping interface ensure everyone is accounted for and heard when agreeing on the location.
My Role -- Sole designer (certificate capstone project)
Timeline -- 3 months
Problem Statement
As the capstone project for General Assembly's UX/UI Design course work, we were tasked with solving a problem we are passionate about. Timely enough, I had recently been in several conversations about group texts around the holidays. I quickly narrowed in on three problem statements:
1. Adults need a quick and easy communication/decision making medium so they can easily agree on a time and place to meet.
2. Folks need a way to find new things (restaurants, events, venues) to do in town within their personal interests other than word of mouth and social media/influencers.
3. We become overwhelmed when juggling our own schedules and needs with the schedules and needs of others due to cognitive overload and fear of negative social perception.
Assumptions
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Through comparative analysis, it became clear that currently existing websites do not have cross-over in the features I was seeking for RendezView. My ideal outcome was to bridge the gap of scheduling applications, event planning/suggesting, and review sites. Of the 12 competitors I reviewed, 3 checked the most features, excited, and inspired me. These included when2meet.com, Partiful, and Yelp.
Wins
Drawbacks
Wins
Drawbacks
Wins
Drawbacks
Through 15 interviews with a range of backgrounds (career, age, home life), I gathered a host of details users said they would be interested to see on a platform like what I described.
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With all information gathered from interviews, I was able to organize all suggested features into an Affinity Map which informed what was necessary for groundwork of the app. The features that came out of interviews were so robust, they needed to also be organized into a Now/Next/Later chart to inform the MVP for this project.
From a demographics standpoint, I wanted to capture the needs of as many diverse backgrounds as possible. I developed two personas to capture the many-faceted lives of all the users I intend to capture attention from. These personas further helped guide how I would ultimately design the app.
I created user flows that would aide in the designing portion of development. In most of the scheduling sites I researched, there always needed to be a "host". I had originally intended on there being a singular user flow, but quickly realized the importance of a specific Host and Return User flows to make the event grounded to some base-line parameters.
Something I was passionate about is making "sign up" optional. The user is greeted with a quick onboarding to understand what the app can be used for, then is greeted with a "been here before?" screen. In future-state, this will need to be fleshed out further to include flows for monitoring, duplicating events, reviewing favorites, etc.
Return/Guest flow was fairly straightforward. The caveat to future-state build would be the guest user can skip inputting preferences if they have a profile/membership. This would cut upwards of 5 minutes of inputting information and bring the user to the swipe function.
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I'll be perfectly honest - my background is not in graphic design. I have worked in several marketing roles, designed coupons, and have enough of a base from photography to be dangerous. That being said, my cohort seemed to have quite a bit more design experience than I did. I received many design critiques, made several pivots; however, my instruction team and classmates acknowledged that I had worked to focus on the content of my app, to ensure its functionality and user requested features were included and intuitive.
Additionally, I used the plug-in Stark to aide in ensuring accessibility & contract guidelines were followed. One of my cohort partners actively had a government graphic design role who helped guide my decision to remain with a low-fidelity wireframe. I decided I would educate myself some more on design and partner with a graphic designer when I fully develop RendezView. One of the best pieces of advice I received from an instructor was that the color should inform the design, much like you should wear clothes and not let them wear you.
Please contact me if you are interested in playing with the current prototype!
In one of the first user tests I observed, the user quickly got lost and forgot the task at hand almost immediately. This taught me that I needed to create some user onboarding. I created the screen at the top of this page to introduce the application uses, and also developed the onboarding video shown here to guide users through how they needed to interact with the application.
I had assumed in the beginning, that most people knew intuitively how to interact with a Tinder-like interface. I quickly realized, that is not true. I had intended the thumbs up/down to be a secondary way to say a user was interested or not in a specific location. This was ultimately confused with "liking" or "disliking" a location. The star was intended to be for users who decide to create a profile. This feature would allow those users to add a location to their favorites collection.
I opted to create a directional box to visually instruct users how to interact with it. For folks on dating applications, it was intuitive to swipe right. Users who had not used a dating app or had some time since thought it should be the other way around -- swipe left if you like something, swipe right if you do not. I ultimately decided to follow status quo with what dating applications are doing currently.
I had been so impressed with the simplicity of when2meet.com and lettucemeet.com, that I thought other users would find this easy to use as well. Another wrong assumption on two parts - design and UX writing.
Before, users could not see a second dot (background before) that would allow them to place a time range of their availability. In the second design iteration (foreground before), users were hesitant to physically touch and drag on the screen to populate a range of availability.
Ultimately, I opted for checkboxes between hours and changed the instruction verbiage to make this screen more accessible. Additional design learning was in consistency -- I realized that the blue "next" button was not consistent with my intentional design to not favor a specific mobile platform. That was edited to the neutral grey button.services using state-of-the-art equipment.
Something that should have been very obvious from the beginning was the need for navigational buttons. Users would get past the screen of additional considerations (diet, cost, religious, etc), and remember they forgot to include a consideration. They would try to go back, but I had not made a way for the user to edit previous screen selections. This was a quick and easy fix, again staying true to my focus on mobile platform neutrality.
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Current-state, RendezView is in greyscale. Which is not fun. I would like to spice the fun and color back in for a more welcoming experience. While I am furthering my design knowledge base, I am also in discussions for a further build-out of the application.
In the mean-time, please contact me if you are interested in playing with the current prototype!
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